Star Wars Commander Review and game Analysis
We explain why base construction, bustle battles and delays annoy worse than jar jar Binks, in the test clash-of-clans clone Star Wars: Commander.
Tatooine: As a smuggler, we advised the Hutts in conflict with Jabba. Probably the history would quickly here, would not suddenly powerful patrons to our favour are competing. None other than Darth Vader and Princess Leia contact us via hologram and delegate the supervision of a small force us, to connect us to the correct group.
As much statesmanlike attention shouldn’t have already puzzled us: why must we send AT-STs and Han Solo in the battle within a few seconds, if we are a minor nobody? The answer us soon becomes clear: the Free2Play game of Star Wars: Commander wants our money – and appears immediately greedy than the entire population of NAL Huttas.
Star Wars Commander – The new Clash of Clans
Star Wars: Commander welcomes us to the usual scrolling Textwandintro on the 2D-Übersichtskarte of our base, we – build out like in the clash of clan – in the course of the game. In the course of a short tutorial learn we first steps of the base construction, place credit – and metal-producing buildings and dealing with the real money resource, we diligently to shorten the construction or by purchasing additional Baudroiden.
More apparent than real: We are baited solo with familiar characters like Han at the beginning of the game.
We get money and metal in four ways: either we wait to play the campaign, attacking players of the opposite faction – or we buy it on the real currency. The tough progression for sale one way or another to animate just later in the game – not payer look thus only still periodically in the game after a few actions go back to back him.
By cross-country skiers and wall sprinklers Some players are already cheating with some hacks that can be found online with a simple google search. There are other more legit ways of cheating the game without the use of exploits. Some codes you can find online and others are a secret of the game developers.
After the brief introduction and two sample battles for Empire as rebels we must decide: we want to fight for the better-equipped imperial or better beat solo on the side of Leia Organa and Han? The decision is even like, No more reversible – who feels remorse after the election, must delete its score.
The decision is not so weighty: mission design and customer are so generic that we notice a difference only in building design and units: so the rebels have cannot access already, you can recruit heroes such as Han, who support us in the battle, but at the beginning of the game like the Empire directly on armored vehicles.
Before battles the units To want be recruited once what goes hand in hand with queues and Creditkosten. Unsightly detail on the edge: just like in Dungeon Keeper, used units are consumed in missions – to generate artificial latency and resource consumption.